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base repository: ExtendRealityLtd/Zinnia.Unity
base: v2.15.0
head repository: ExtendRealityLtd/Zinnia.Unity
compare: v2.16.0
- 8 commits
- 7 files changed
- 3 contributors
Commits on Apr 17, 2024
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feat(Tracking): apply distance offset on position difference rotation
The TransformPositionDifferenceRotation logic now has a source to offset maximum distance setting that will be activated if the `Apply Offset` is to true. This will ensure the rotation will only be applied when the source and offset are within the given distances and anything outside of those distances will be ignored.
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fix(Data): prevent null exception in collapsible drawer in 2022.3
Due to a change in Unity 2022.3, there is now no actual need to do the reflection for replacing a default drawer and in fact the attempt to get `DrawerKeySet` will return a null, thus causing the existing error. The fix is to simply do a null check to prevent the error and the reflection will simply be ignored on versions of Unity of 2022.3 and above.
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feat(Data): add script define to disable collapsible drawer
The custom collapisble drawer editor modification can now be disabled by setting a scripting define symbol of `ZINNIA_IGNORE_CUSTOM_COLLAPSIBLE_DRAWER`.
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feat(README.md): add section describing custom script define symbols
The various script define symbols that are added by Zinnia are now documented to make it easier to know when to use them.
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feat(Cast): make drag curve offset a vector3
The Drag Curve Offset is now a Vector3 allowing the curve offset to be applied to any axis rather than just the back axis. To replicate the orignal setting, just change the Z axis to a negative value and this will replicate the same as the Vector3.back * offset.
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feat(Cast): add raycast hit validity rule for points cast
The PointsCast now has a RaycastHitValidity rule that will allow any data within the cast RaycastHit to be used within a rule for any custom.
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Merge pull request #592 from ExtendRealityLtd/feat/fixes-and-additions
Feat/fixes and additions
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chore(release): set version to 2.16.0 [skip ci]
## [2.16.0](v2.15.0...v2.16.0) (2024-04-17) #### Features * **Cast:** add raycast hit validity rule for points cast ([170a241](170a241)) > The PointsCast now has a RaycastHitValidity rule that will allow any data within the cast RaycastHit to be used within a rule for any custom. * **Cast:** make drag curve offset a vector3 ([f90f1e8](f90f1e8)) > The Drag Curve Offset is now a Vector3 allowing the curve offset to be applied to any axis rather than just the back axis. > > To replicate the orignal setting, just change the Z axis to a negative value and this will replicate the same as the Vector3.back * offset. * **Data:** add script define to disable collapsible drawer ([36f978b](36f978b)) > The custom collapisble drawer editor modification can now be disabled by setting a scripting define symbol of `ZINNIA_IGNORE_CUSTOM_COLLAPSIBLE_DRAWER`. * **README.md:** add section describing custom script define symbols ([3238142](3238142)) > The various script define symbols that are added by Zinnia are now documented to make it easier to know when to use them. * **Tracking:** apply distance offset on position difference rotation ([208570d](208570d)) > The TransformPositionDifferenceRotation logic now has a source to offset maximum distance setting that will be activated if the `Apply Offset` is to true. This will ensure the rotation will only be applied when the source and offset are within the given distances and anything outside of those distances will be ignored. #### Bug Fixes * **Data:** prevent null exception in collapsible drawer in 2022.3 ([2ce9cef](2ce9cef)) > Due to a change in Unity 2022.3, there is now no actual need to do the reflection for replacing a default drawer and in fact the attempt to get `DrawerKeySet` will return a null, thus causing the existing error. > > The fix is to simply do a null check to prevent the error and the reflection will simply be ignored on versions of Unity of 2022.3 and above.
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