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Copy pathHead.cpp
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140 lines (126 loc) · 4.03 KB
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#include "Head.h"
#include "Font.h"
#include "GameUtil.h"
#include "convert.h"
Head::Head(Role* r)
{
role_ = r;
setTextPosition(20, 65);
setFontSize(20);
setTextColor({ 255, 255, 255, 255 });
setHaveBox(false);
}
Head::~Head()
{
}
void Head::setRole(Role* r)
{
role_ = r;
if (r)
{
HP_ = r->HP;
MP_ = r->MP;
PhysicalPower_ = r->PhysicalPower;
}
else
{
HP_ = 0;
MP_ = 0;
PhysicalPower_ = 0;
}
}
void Head::backRun()
{
}
void Head::draw()
{
w_ = 250;
h_ = 90;
if (role_ == nullptr) { return; }
BP_Color color = { 255, 255, 255, 255 }, white = { 255, 255, 255, 255 };
auto font = Font::getInstance();
if (style_ == 0)
{
TextureManager::getInstance()->renderTexture("title", 102, x_, y_);
}
if (state_ == NodeNormal)
{
color = { 160, 160, 160, 255 };
}
if (always_light_)
{
color = { 255, 255, 255, 255 };
}
//中毒时突出绿色
color.r -= 2 * role_->Poison;
color.b -= 2 * role_->Poison;
//下面都是画血条等
if (style_ == 0)
{
TextureManager::getInstance()->renderTexture("head", role_->HeadID, x_ + 10, y_, color, 255, 0.5, 0.5);
TextBox::draw();
font->draw(role_->Name, 16, x_ + 117, y_ + 9, white);
BP_Rect r1 = { 0, 0, 0, 0 };
font->draw(fmt1::format("{}", role_->Level), 16, x_ + 99 - 4 * GameUtil::digit(role_->Level), y_ + 5, { 250, 200, 50, 255 });
BP_Color c, c_text;
if (role_->MaxHP > 0)
{
r1 = { x_ + 96, y_ + 32, 138 * role_->HP / role_->MaxHP, 9 };
}
else
{
r1 = { 0, 0, 0, 0 };
}
c = { 196, 25, 16, 255 };
Engine::getInstance()->renderSquareTexture(&r1, c, 192);
font->draw(fmt1::format("{:3}/{:3}", role_->HP, role_->MaxHP), 16, x_ + 138, y_ + 28, { 250, 200, 50, 255 });
if (role_->MaxMP > 0)
{
r1 = { x_ + 96, y_ + 48, 138 * role_->MP / role_->MaxMP, 9 };
}
else
{
r1 = { 0, 0, 0, 0 };
}
c = { 200, 200, 200, 255 };
c_text = white;
if (role_->MPType == 0)
{
c = { 112, 12, 112, 255 };
c_text = { 240, 150, 240, 255 };
}
else if (role_->MPType == 1)
{
c = { 224, 180, 32, 255 };
c_text = { 250, 200, 50, 255 };
}
Engine::getInstance()->renderSquareTexture(&r1, c, 192);
font->draw(fmt1::format("{:3}/{:3}", role_->MP, role_->MaxMP), 16, x_ + 138, y_ + 44, c_text);
r1 = { x_ + 115, y_ + 65, 83 * role_->PhysicalPower / 100, 9 };
c = { 128, 128, 255, 255 };
Engine::getInstance()->renderSquareTexture(&r1, c, 192);
font->draw(fmt1::format("{}", role_->PhysicalPower), 16, x_ + 154 - 4 * GameUtil::digit(role_->PhysicalPower), y_ + 61, { 250, 200, 50, 255 });
}
else if (style_ == 1)
{
//TextureManager::getInstance()->renderTexture("head", role_->HeadID, x_ - 10, y_ - 10, { 255, 255, 255, 255 }, 255, 0.15, 0.15);
BP_Rect r1 = { x_ + 0, y_ + 0, width_, 11 }, r2;
BP_Color c, c_text;
Engine::getInstance()->fillColor({ 0, 0, 0, 168 }, r1.x, r1.y, r1.w, r1.h);
int w = (width_ - 2) * role_->HP / role_->MaxHP;
if (role_->MaxHP > 0)
{
r2 = { x_ + 1 + w, y_ + 1,(width_ - 2) * (HP_ - role_->HP) / role_->MaxHP,9 };
r1 = { x_ + 1, y_ + 1, w, 9 };
}
c = { 0xff, 0xb7, 0x4d, 255 };
Engine::getInstance()->renderSquareTexture(&r2, c, 144);
c = { 196, 25, 16, 255 };
Engine::getInstance()->renderSquareTexture(&r1, c, 192);
font->draw(role_->Name, 20, x_ - 10 - font->getTextDrawSize(role_->Name) * 10, y_ - 4, white);
font->draw(fmt1::format("{}/{}", role_->HP, role_->MaxHP), 16, x_ + width_ + 10, y_ - 2, white);
}
HP_ = std::max(HP_ - 1, role_->HP);
MP_ = std::max(MP_ - 1, role_->MP);
PhysicalPower_ = std::max(PhysicalPower_ - 1, role_->PhysicalPower);
}