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decl.c
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356 lines (301 loc) · 11.6 KB
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/* NetHack 3.6 decl.c $NHDT-Date: 1547025164 2019/01/09 09:12:44 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.141 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
int NDECL((*afternmv));
int NDECL((*occupation));
/* from xxxmain.c */
const char *hname = 0; /* name of the game (argv[0] of main) */
int hackpid = 0; /* current process id */
#if defined(UNIX) || defined(VMS)
int locknum = 0; /* max num of simultaneous users */
#endif
#ifdef DEF_PAGER
char *catmore = 0; /* default pager */
#endif
char chosen_windowtype[WINTYPELEN];
NEARDATA int bases[MAXOCLASSES] = DUMMY;
NEARDATA int multi = 0;
const char *multi_reason = NULL;
NEARDATA int nroom = 0;
NEARDATA int nsubroom = 0;
NEARDATA int occtime = 0;
/* maze limits must be even; masking off lowest bit guarantees that */
int x_maze_max = (COLNO - 1) & ~1, y_maze_max = (ROWNO - 1) & ~1;
int otg_temp; /* used by object_to_glyph() [otg] */
NEARDATA int in_doagain = 0;
/*
* The following structure will be initialized at startup time with
* the level numbers of some "important" things in the game.
*/
struct dgn_topology dungeon_topology = { DUMMY };
struct q_score quest_status = DUMMY;
NEARDATA int warn_obj_cnt = 0;
NEARDATA int smeq[MAXNROFROOMS + 1] = DUMMY;
NEARDATA int doorindex = 0;
NEARDATA char *save_cm = 0;
NEARDATA struct kinfo killer = DUMMY;
NEARDATA long done_money = 0;
const char *nomovemsg = 0;
NEARDATA char plname[PL_NSIZ] = DUMMY; /* player name */
NEARDATA char pl_character[PL_CSIZ] = DUMMY;
NEARDATA char pl_race = '\0';
NEARDATA char pl_fruit[PL_FSIZ] = DUMMY;
NEARDATA struct fruit *ffruit = (struct fruit *) 0;
NEARDATA char tune[6] = DUMMY;
NEARDATA boolean ransacked = 0;
const char *occtxt = DUMMY;
const char quitchars[] = " \r\n\033";
const char vowels[] = "aeiouAEIOU";
const char ynchars[] = "yn";
const char ynqchars[] = "ynq";
const char ynaqchars[] = "ynaq";
const char ynNaqchars[] = "yn#aq";
NEARDATA long yn_number = 0L;
const char disclosure_options[] = "iavgco";
#if defined(MICRO) || defined(WIN32)
char hackdir[PATHLEN]; /* where rumors, help, record are */
#ifdef MICRO
char levels[PATHLEN]; /* where levels are */
#endif
#endif /* MICRO || WIN32 */
#ifdef MFLOPPY
char permbones[PATHLEN]; /* where permanent copy of bones go */
int ramdisk = FALSE; /* whether to copy bones to levels or not */
int saveprompt = TRUE;
const char *alllevels = "levels.*";
const char *allbones = "bones*.*";
#endif
struct linfo level_info[MAXLINFO];
NEARDATA struct sinfo program_state;
/* x/y/z deltas for the 10 movement directions (8 compass pts, 2 up/down) */
const schar xdir[10] = { -1, -1, 0, 1, 1, 1, 0, -1, 0, 0 };
const schar ydir[10] = { 0, -1, -1, -1, 0, 1, 1, 1, 0, 0 };
const schar zdir[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, -1 };
NEARDATA schar tbx = 0, tby = 0; /* mthrowu: target */
/* for xname handling of multiple shot missile volleys:
number of shots, index of current one, validity check, shoot vs throw */
NEARDATA struct multishot m_shot = { 0, 0, STRANGE_OBJECT, FALSE };
NEARDATA dungeon dungeons[MAXDUNGEON]; /* ini'ed by init_dungeon() */
NEARDATA s_level *sp_levchn;
NEARDATA stairway upstair = { 0, 0, { 0, 0 }, 0 },
dnstair = { 0, 0, { 0, 0 }, 0 };
NEARDATA stairway upladder = { 0, 0, { 0, 0 }, 0 },
dnladder = { 0, 0, { 0, 0 }, 0 };
NEARDATA stairway sstairs = { 0, 0, { 0, 0 }, 0 };
NEARDATA dest_area updest = { 0, 0, 0, 0, 0, 0, 0, 0 };
NEARDATA dest_area dndest = { 0, 0, 0, 0, 0, 0, 0, 0 };
NEARDATA coord inv_pos = { 0, 0 };
NEARDATA boolean defer_see_monsters = FALSE;
NEARDATA boolean in_mklev = FALSE;
NEARDATA boolean stoned = FALSE; /* done to monsters hit by 'c' */
NEARDATA boolean unweapon = FALSE;
NEARDATA boolean mrg_to_wielded = FALSE;
/* weapon picked is merged with wielded one */
NEARDATA boolean in_steed_dismounting = FALSE;
NEARDATA boolean has_strong_rngseed = FALSE;
NEARDATA coord bhitpos = DUMMY;
NEARDATA coord doors[DOORMAX] = { DUMMY };
NEARDATA struct mkroom rooms[(MAXNROFROOMS + 1) * 2] = { DUMMY };
NEARDATA struct mkroom *subrooms = &rooms[MAXNROFROOMS + 1];
struct mkroom *upstairs_room, *dnstairs_room, *sstairs_room;
dlevel_t level; /* level map */
struct trap *ftrap = (struct trap *) 0;
NEARDATA struct monst youmonst = DUMMY;
NEARDATA struct context_info context = DUMMY;
NEARDATA struct flag flags = DUMMY;
#ifdef SYSFLAGS
NEARDATA struct sysflag sysflags = DUMMY;
#endif
NEARDATA struct instance_flags iflags = DUMMY;
NEARDATA struct you u = DUMMY;
NEARDATA time_t ubirthday = DUMMY;
NEARDATA struct u_realtime urealtime = DUMMY;
schar lastseentyp[COLNO][ROWNO] = {
DUMMY
}; /* last seen/touched dungeon typ */
NEARDATA struct obj
*invent = (struct obj *) 0,
*uwep = (struct obj *) 0, *uarm = (struct obj *) 0,
*uswapwep = (struct obj *) 0,
*uquiver = (struct obj *) 0, /* quiver */
*uarmu = (struct obj *) 0, /* under-wear, so to speak */
*uskin = (struct obj *) 0, /* dragon armor, if a dragon */
*uarmc = (struct obj *) 0, *uarmh = (struct obj *) 0,
*uarms = (struct obj *) 0, *uarmg = (struct obj *) 0,
*uarmf = (struct obj *) 0, *uamul = (struct obj *) 0,
*uright = (struct obj *) 0, *uleft = (struct obj *) 0,
*ublindf = (struct obj *) 0, *uchain = (struct obj *) 0,
*uball = (struct obj *) 0;
/* some objects need special handling during destruction or placement */
NEARDATA struct obj
*current_wand = 0, /* wand currently zapped/applied */
*thrownobj = 0, /* object in flight due to throwing */
*kickedobj = 0; /* object in flight due to kicking */
#ifdef TEXTCOLOR
/*
* This must be the same order as used for buzz() in zap.c.
*/
const int zapcolors[NUM_ZAP] = {
HI_ZAP, /* 0 - missile */
CLR_ORANGE, /* 1 - fire */
CLR_WHITE, /* 2 - frost */
HI_ZAP, /* 3 - sleep */
CLR_BLACK, /* 4 - death */
CLR_WHITE, /* 5 - lightning */
CLR_YELLOW, /* 6 - poison gas */
CLR_GREEN, /* 7 - acid */
};
#endif /* text color */
const int shield_static[SHIELD_COUNT] = {
S_ss1, S_ss2, S_ss3, S_ss2, S_ss1, S_ss2, S_ss4, /* 7 per row */
S_ss1, S_ss2, S_ss3, S_ss2, S_ss1, S_ss2, S_ss4,
S_ss1, S_ss2, S_ss3, S_ss2, S_ss1, S_ss2, S_ss4,
};
NEARDATA struct spell spl_book[MAXSPELL + 1] = { DUMMY };
NEARDATA long moves = 1L, monstermoves = 1L;
/* These diverge when player is Fast */
NEARDATA long wailmsg = 0L;
/* objects that are moving to another dungeon level */
NEARDATA struct obj *migrating_objs = (struct obj *) 0;
/* objects not yet paid for */
NEARDATA struct obj *billobjs = (struct obj *) 0;
/* used to zero all elements of a struct obj and a struct monst */
NEARDATA const struct obj zeroobj = DUMMY;
NEARDATA const struct monst zeromonst = DUMMY;
/* used to zero out union any; initializer deliberately omitted */
NEARDATA const anything zeroany;
/* originally from dog.c */
NEARDATA char dogname[PL_PSIZ] = DUMMY;
NEARDATA char catname[PL_PSIZ] = DUMMY;
NEARDATA char horsename[PL_PSIZ] = DUMMY;
char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
/* monsters that went down/up together with @ */
NEARDATA struct monst *mydogs = (struct monst *) 0;
/* monsters that are moving to another dungeon level */
NEARDATA struct monst *migrating_mons = (struct monst *) 0;
NEARDATA struct autopickup_exception *apelist =
(struct autopickup_exception *)0;
NEARDATA struct mvitals mvitals[NUMMONS];
NEARDATA long domove_attempting = 0L;
NEARDATA long domove_succeeded = 0L;
NEARDATA struct c_color_names c_color_names = {
"black", "amber", "golden", "light blue", "red", "green",
"silver", "blue", "purple", "white", "orange"
};
struct menucoloring *menu_colorings = NULL;
const char *c_obj_colors[] = {
"black", /* CLR_BLACK */
"red", /* CLR_RED */
"green", /* CLR_GREEN */
"brown", /* CLR_BROWN */
"blue", /* CLR_BLUE */
"magenta", /* CLR_MAGENTA */
"cyan", /* CLR_CYAN */
"gray", /* CLR_GRAY */
"transparent", /* no_color */
"orange", /* CLR_ORANGE */
"bright green", /* CLR_BRIGHT_GREEN */
"yellow", /* CLR_YELLOW */
"bright blue", /* CLR_BRIGHT_BLUE */
"bright magenta", /* CLR_BRIGHT_MAGENTA */
"bright cyan", /* CLR_BRIGHT_CYAN */
"white", /* CLR_WHITE */
};
struct c_common_strings c_common_strings = { "Nothing happens.",
"That's enough tries!",
"That is a silly thing to %s.",
"shudder for a moment.",
"something",
"Something",
"You can move again.",
"Never mind.",
"vision quickly clears.",
{ "the", "your" },
{ "mon", "you" } };
/* NOTE: the order of these words exactly corresponds to the
order of oc_material values #define'd in objclass.h. */
const char *materialnm[] = { "mysterious", "liquid", "wax", "organic",
"flesh", "paper", "cloth", "leather",
"wooden", "bone", "dragonhide", "iron",
"metal", "copper", "silver", "gold",
"platinum", "mithril", "plastic", "glass",
"gemstone", "stone" };
/* Vision */
NEARDATA boolean vision_full_recalc = 0;
NEARDATA char **viz_array = 0; /* used in cansee() and couldsee() macros */
/* Global windowing data, defined here for multi-window-system support */
NEARDATA winid WIN_MESSAGE = WIN_ERR;
NEARDATA winid WIN_STATUS = WIN_ERR;
NEARDATA winid WIN_MAP = WIN_ERR, WIN_INVEN = WIN_ERR;
char toplines[TBUFSZ];
/* Windowing stuff that's really tty oriented, but present for all ports */
struct tc_gbl_data tc_gbl_data = { 0, 0, 0, 0 }; /* AS,AE, LI,CO */
char *fqn_prefix[PREFIX_COUNT] = { (char *) 0, (char *) 0, (char *) 0,
(char *) 0, (char *) 0, (char *) 0,
(char *) 0, (char *) 0, (char *) 0,
(char *) 0 };
#ifdef PREFIXES_IN_USE
char *fqn_prefix_names[PREFIX_COUNT] = {
"hackdir", "leveldir", "savedir", "bonesdir", "datadir",
"scoredir", "lockdir", "sysconfdir", "configdir", "troubledir"
};
#endif
NEARDATA struct savefile_info sfcap = {
#ifdef NHSTDC
0x00000000UL
#else
0x00000000L
#endif
#if defined(COMPRESS) || defined(ZLIB_COMP)
| SFI1_EXTERNALCOMP
#endif
#if defined(ZEROCOMP)
| SFI1_ZEROCOMP
#endif
#if defined(RLECOMP)
| SFI1_RLECOMP
#endif
,
#ifdef NHSTDC
0x00000000UL, 0x00000000UL
#else
0x00000000L, 0x00000000L
#endif
};
NEARDATA struct savefile_info sfrestinfo, sfsaveinfo = {
#ifdef NHSTDC
0x00000000UL
#else
0x00000000L
#endif
#if defined(COMPRESS) || defined(ZLIB_COMP)
| SFI1_EXTERNALCOMP
#endif
#if defined(ZEROCOMP)
| SFI1_ZEROCOMP
#endif
#if defined(RLECOMP)
| SFI1_RLECOMP
#endif
,
#ifdef NHSTDC
0x00000000UL, 0x00000000UL
#else
0x00000000L, 0x00000000L
#endif
};
struct plinemsg_type *plinemsg_types = (struct plinemsg_type *) 0;
#ifdef PANICTRACE
const char *ARGV0;
#endif
/* support for lint.h */
unsigned nhUse_dummy = 0;
/* dummy routine used to force linkage */
void
decl_init()
{
return;
}
/*decl.c*/