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Copy pathUnityModStudio.csproj
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129 lines (129 loc) · 7.07 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{1089A657-6DF7-41E5-8872-D1C5C60130F2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnityModStudio</RootNamespace>
<AssemblyName>UnityModStudio</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<GeneratePkgDefFile>true</GeneratePkgDefFile>
<UseCodebase>true</UseCodebase>
<IncludeAssemblyInVSIXContainer>true</IncludeAssemblyInVSIXContainer>
<IncludeDebugSymbolsInVSIXContainer>false</IncludeDebugSymbolsInVSIXContainer>
<IncludeDebugSymbolsInLocalVSIXDeployment>false</IncludeDebugSymbolsInLocalVSIXDeployment>
<CopyBuildOutputToOutputDirectory>true</CopyBuildOutputToOutputDirectory>
<CopyOutputSymbolsToOutputDirectory>true</CopyOutputSymbolsToOutputDirectory>
<StartAction>Program</StartAction>
<StartProgram Condition="'$(DevEnvDir)' != ''">$(DevEnvDir)devenv.exe</StartProgram>
<StartArguments>/rootsuffix Exp</StartArguments>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DeployExtension>True</DeployExtension>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnityModStudioPackage.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="..\LICENSE">
<Link>LICENSE</Link>
<IncludeInVSIX>true</IncludeInVSIX>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
<Content Include="..\UnityModStudio.ico">
<Link>UnityModStudio.ico</Link>
<IncludeInVSIX>true</IncludeInVSIX>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="source.extension.vsixmanifest">
<SubType>Designer</SubType>
</None>
<None Include="UnityModStudio.targets" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Tasks.Core">
<Version>17.12.50</Version>
</PackageReference>
<PackageReference Include="Microsoft.VisualStudio.SDK" Version="17.12.40392" ExcludeAssets="runtime">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.VSSDK.BuildTools" Version="18.5.40034">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="StrongNamer">
<Version>0.2.5</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\UnityModStudio.Common\UnityModStudio.Common.csproj">
<Project>{D3CEA042-AE51-469E-96AB-B49E1BB38100}</Project>
<Name>UnityModStudio.Common</Name>
<IncludeOutputGroupsInVSIX>BuiltProjectOutputGroup%3bBuiltProjectOutputGroupDependencies%3bGetCopyToOutputDirectoryItems%3bSatelliteDllsProjectOutputGroup%3b</IncludeOutputGroupsInVSIX>
<IncludeOutputGroupsInVSIXLocalOnly>DebugSymbolsProjectOutputGroup%3b</IncludeOutputGroupsInVSIXLocalOnly>
</ProjectReference>
<ProjectReference Include="..\UnityModStudio.Options\UnityModStudio.Options.csproj">
<Project>{D68FB3B2-17BB-4FB8-88C1-B80EBBA4A28C}</Project>
<Name>UnityModStudio.Options</Name>
<IncludeOutputGroupsInVSIX>BuiltProjectOutputGroup%3bBuiltProjectOutputGroupDependencies%3bGetCopyToOutputDirectoryItems%3bSatelliteDllsProjectOutputGroup%3b</IncludeOutputGroupsInVSIX>
<IncludeOutputGroupsInVSIXLocalOnly>DebugSymbolsProjectOutputGroup%3b</IncludeOutputGroupsInVSIXLocalOnly>
</ProjectReference>
<ProjectReference Include="..\UnityModStudio.ProjectSystem\UnityModStudio.ProjectSystem.csproj">
<Project>{8ddaec60-0999-4ce8-b57e-d328c0ef6a4c}</Project>
<Name>UnityModStudio.ProjectSystem</Name>
<IncludeOutputGroupsInVSIX>BuiltProjectOutputGroup%3bBuiltProjectOutputGroupDependencies%3bGetCopyToOutputDirectoryItems%3bSatelliteDllsProjectOutputGroup%3b</IncludeOutputGroupsInVSIX>
<IncludeOutputGroupsInVSIXLocalOnly>DebugSymbolsProjectOutputGroup%3b</IncludeOutputGroupsInVSIXLocalOnly>
</ProjectReference>
<ProjectReference Include="..\UnityModStudio.ProjectTemplate.CSharp\UnityModStudio.ProjectTemplate.CSharp.csproj">
<Project>{7E897D27-BB05-4519-8C22-E88C395B014C}</Project>
<Name>UnityModStudio.ProjectTemplate.CSharp</Name>
<VSIXSubPath>ProjectTemplates</VSIXSubPath>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<IncludeOutputGroupsInVSIX>TemplateProjectOutputGroup%3b</IncludeOutputGroupsInVSIX>
</ProjectReference>
<ProjectReference Include="..\UnityModStudio.ProjectWizard\UnityModStudio.ProjectWizard.csproj">
<Project>{DBADAC8A-1054-428E-93D3-70B33859483F}</Project>
<Name>UnityModStudio.ProjectWizard</Name>
<IncludeOutputGroupsInVSIX>BuiltProjectOutputGroup%3bBuiltProjectOutputGroupDependencies%3bGetCopyToOutputDirectoryItems%3bSatelliteDllsProjectOutputGroup%3b</IncludeOutputGroupsInVSIX>
<IncludeOutputGroupsInVSIXLocalOnly>DebugSymbolsProjectOutputGroup%3b</IncludeOutputGroupsInVSIXLocalOnly>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" />
<Import Project="UnityModStudio.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>