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Fix memberBefore missing roles in GuildMemberUpdateEventArgs when not… #1364
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Fix memberBefore missing roles in GuildMemberUpdateEventArgs when not… #1364
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Alternatively, it might be safer to remove the member from the guild members "cache", instead of updating it, and fetch a fresh one the next time it's needed. Thoughts? |
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The library does not and should not make any hidden requests. What we currently do (or should be doing) is subscribing to the member added, updated and removed events and update the cache accordingly |
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@OoLunar sorry I didn't answer you yet. I've been away, traveling and I won't be home until next week. I will create a subsequent PR and fix what you suggested. |
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@selfdocumentingcode Don't worry about it. I committed to your branch directly and fixed my complaints. Enjoy your traveling! |
* Change GuildMemberUpdatedEventArgs to contain before and after DiscordMember objects (#1359) * Fix #1325 - WebhookBuilder Throws Bad Request (#1363) * use DiscordMentions on RestWebhookPayloads * keep null value when null * remove null check from discordmentions arg * Implemented PATCH /guilds/:guild_id/roles (tested) (#1311) * Fix compile errors caused by #1333 * Update hosting.md * Remove unused DSharpPlus.MSTest folder * Cache threads upon thread creation (#1366) * categorization for the cnext default help command (#1371) * Fix memberBefore missing roles in GuildMemberUpdateEventArgs when not… (#1364) * Fix memberBefore missing roles in GuildMemberUpdateEventArgs when not in cache * Update cached guild member in OnGuildMemberUpdateEventAsync internal event handler * Update DiscordClient.Dispatch.cs Co-authored-by: Lunar Starstrum <lunar@forsaken-borders.net> * Ported CommandsNext cooldown attribute to Slash Commands (#1375) * Ported CommandsNext cooldown attribute to Slash Commands; Fixed compiler warnings and suggestions * Still untested; Attempted to resolve @Erisa's review * Made all exceptions inherit from ApplicationCommandExecutionChecksFailedException (previously Exception) * Start on converters * Added custom converter support: - No, I did not implement the checks in the converters. I felt that should be done in a separate area of code - Yes, I did break my Enter, Backspace, D and Apostrophe keys because of this PR. Don't ask how. * Fixed startup errors; Added DiscordMessageArgumentConverter; Added (un)register converter methods (untested). * Fix registering converters * (untested) Add number converters; Fix enums not registering choices correctly * Add DiscordMember converter; Switch from ArgumentException to new MissingArgumentConverterException * Actually fix Nullable and update TimeSpan converter to match with CNext * Add params/array support * Boundry checks * [ci-skip] Resolve naming errors * "One less variable allocation" * Remove unsupport NETSTANDARD1_3 support; Un-Emziware those variable names * Remove unused property * Extra parameter limit attribute check * Remove UnregisterConverter(s) methods * Changed BCL types to use framework names * Pass InnerException to prevent passing TargetInvocationException * Fix enum support (again) --------- Co-authored-by: Bob Loblaw <razvanmandache@gmail.com> Co-authored-by: waffle-lord <76401815+waffle-lord@users.noreply.github.com> Co-authored-by: Iris Féanorá <61018569+ExaInsanity@users.noreply.github.com>
#1364) * Fix memberBefore missing roles in GuildMemberUpdateEventArgs when not in cache * Update cached guild member in OnGuildMemberUpdateEventAsync internal event handler * Update DiscordClient.Dispatch.cs Co-authored-by: Lunar Starstrum <lunar@forsaken-borders.net>
Summary
Fix memberBefore missing roles in GuildMemberUpdateEventArgs when it's not retrieved from cache.
Details
When the pre-update member object is not in the guild member cache, the copy is created from a DiscordUser object which doesn't have roles.
Changes proposed
Initalize memberBefore copy from TransportMember object so that it populates roles.
In addition, update cached guild member in OnGuildMemberUpdateEventAsync internal event handler
Notes
Follow-up to #1359