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Summary
When we register a locale for DiscordLocale.en_US that difer from the default name set in the CommandAttribute the command will fail to register internally. On the Discord side, it's seems good.
What version of the library are you using?
v5.0.0-nightly (make sure you are using the latest nightly!)
What .NET version are you using? Make sure to use the latest patch release for your major version.
.NET 8.0
Operating System
Windows 11
Reproduction Steps
public sealed class TestCommandModule
{
[Command("test"), Description("[Owner] Command to test random stuff")]
[InteractionLocalizer<TestInteractionLocalizer>]
[SlashCommandTypes(DiscordApplicationCommandType.SlashCommand)]
[InteractionInstallType(DiscordApplicationIntegrationType.GuildInstall)]
[InteractionAllowedContexts(DiscordInteractionContextType.Guild)]
[RequireApplicationOwner]
public static async Task ExecuteAsync(SlashCommandContext ctx)
{
await ctx.RespondAsync(ctx.Interaction.Locale);
}
}
public sealed class TestInteractionLocalizer : IInteractionLocalizer
{
public async ValueTask<IReadOnlyDictionary<DiscordLocale, string>> TranslateAsync(string fullSymbolName)
{
return new Dictionary<DiscordLocale, string>()
{
{ DiscordLocale.en_US, "test_en" },
{ DiscordLocale.fr, "test_fr" }
};
}
}Trace Logs
No response
Exceptions or other error messages
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