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Coder0xBit/README.md

Hi, I'm Soham Mistry πŸ‘‹

Android Application Developer & Graphics Programming Enthusiast

LinkedIn Twitter


πŸš€ About Me

I build native mobile experiences by day and explore real-time graphics pipelines by night. My core focus centers on mobile application architecture paired with deep dives into low-level rendering, modern graphics APIs, and engine design.

  • πŸ”­ Featured Project: Building Vortak, a Vulkan-based rendering engine.
  • 🎯 Current Focus: Modern GPU pipelines, shader development, memory management, and high-performance C++.
  • πŸ“± Primary Domain: Modern Android Development (Kotlin, Jetpack, Native integrations).

πŸ› οΈ Tech Stack & Focus Areas

Graphics & Systems

Vulkan C++ C GLSL CMake

Android & Mobile

Android Kotlin Java Gradle

Engines

Unreal Engine Unity

IDEs & Tooling

Android Studio CLion IntelliJ IDEA VS Code Git GitHub

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  1. Vortak Vortak Public

    Vortak Engine is an open-source real-time rendering engine written in C++, featuring Vulkan and OpenGL backends and actively developed with a focus on performance, flexibility, and modern graphics …

    C++ 1

  2. Rubiks Rubiks Public

    Kotlin