I build native mobile experiences by day and explore real-time graphics pipelines by night. My core focus centers on mobile application architecture paired with deep dives into low-level rendering, modern graphics APIs, and engine design.
- π Featured Project: Building Vortak, a Vulkan-based rendering engine.
- π― Current Focus: Modern GPU pipelines, shader development, memory management, and high-performance C++.
- π± Primary Domain: Modern Android Development (Kotlin, Jetpack, Native integrations).
Graphics & Systems
Android & Mobile
Engines
IDEs & Tooling