Tags: ClassRabbit/ScriptableRenderPipeline
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Remove Graphics Test Framework package from SRP repo (#6209) * switching shadergraph to use published package * reorganise reference images * settings * Update ForwardRenderer.asset * Revert "switching shadergraph to use published package" This reverts commit 87b3c82. * Revert "reorganise reference images" This reverts commit 14a06ce. * Revert "Revert "switching shadergraph to use published package"" This reverts commit 0e7674a. * Update SetupGraphicsTestCases.cs * moving DX11 Win Editor ref images * Update manifest.json * Move win player ref images * Update manifest.json * Update manifest.json * Update UniversalRenderPipelineCameraEditor.cs * Revert "Update UniversalRenderPipelineCameraEditor.cs" This reverts commit 8e31d9a. * update manifest to .6 * Update SetupGraphicsTestCases.cs * remove test framework folder * editing package manifests * edit setup scripts * edit vfx and hdrp setup scripts * Update manifest.json * Move Universal reference images * Moving VisualEffectsGraph_LWRP reference images * Removing VisualEffectGraph reference images * Move HDRP_Tests reference images * Removing HDRP_DXR_Tests reference images * Move HDRP_RuntimeTests images * removing SRP_SmokeTest reference images * move Stereo projects reference images * moving new reference images that appeared after merge * put the reference images back where they belong * move reference images * using gtf on candidates * testing if gtf changes fix the issue * bumping version in manifest * Rename Stereo tests folders * bump to preview version * add candidates * Stereo projects want "None" for playmode and "MockHMD" for Standalone * bump preview version * bump dependencies * Update 2103_GI_BakeMixed.png Co-authored-by: Liis Kivistik <liis.kivistik@unity3d.com>
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