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As of the last update, it seems like every keyvalue updated using the 'pacSetKeyValue' function only updates on a global 1 second interval - which pretty much wrecks alot of responsiveness of timing or rendering or computational stuff controlled with E2.
Is this intentional optimization or a bug, and is there some new setting to alter this that I am missing? Out of curiosity I already tried turning off Pac's E2 update rate limiter to see if that was blocking it, but that didn't work.
- Just to clarify, I am fairly certain this isn't an issue with the specific chips either, debug output values are updating at normal speed. I can see the values updating in pac3's editor slower. Even ended up making a really basic outfit to double check, which was pretty much just an entity speedometer, still the same 1 second update lag issue.
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