Version Information
Replace this text with the exact version of the mod you are using. Every part of the version is important! If you
do not know what version you are using, look at the file name in your "mods" folder.
Example: lithium-fabric-mc1.16.5-0.6.4
lithium-fabric-mc26.1.2-0.24.6
Expected Behavior
Replace this text with what you expected to happen.
Example: The Piston should extend.
When a mod calls the explode method, its custom particle effects and its range should always be respected regardless of the TNT explodes gamerule or anything else.
Actual Behavior
Replace this text with what actually happened.
Example: The Piston does not extend.
However, not only are the explosion particles not working correctly, but the radius seemingly becomes 0 when TNT Explodes is disabled. This makes it incompatible with Glim.
Reproduction Steps
Provide information on how to reproduce this bug. You can either fill this section in like the example below
or do something else -- just make sure your instructions are minimal and clear, as other people will need to be able
to replicate your issue.
Example:
- Place a Redstone Lamp in front of a Redstone Repeater
- Use a Lever to activate the Redstone Repeater
- Nothing happens
See Glim.
Other Information
Provide a list of any other mods you are using, along with their respective versions. If you have any screenshots,
videos, or other information that you feel is necessary to explain the issue, feel free to attach them here.
Version Information
lithium-fabric-mc26.1.2-0.24.6
Expected Behavior
When a mod calls the explode method, its custom particle effects and its range should always be respected regardless of the TNT explodes gamerule or anything else.
Actual Behavior
However, not only are the explosion particles not working correctly, but the radius seemingly becomes 0 when TNT Explodes is disabled. This makes it incompatible with Glim.
Reproduction Steps
See Glim.
Other Information