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This project is the first Ukrainian modified X-Ray 1.6 Engine for general use and play. It aims to improve game features for modmakers and players who will play mods with it. Based on the original X-Ray Engine 1.6, all rights belong to the company GSC Game World.

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photo_2024-04-02_12-25-43

Infernis Engine

This project is the first Ukrainian modified X-Ray 1.6 Engine for general use and play. It aims to improve game features for modmakers and players who will play mods with it. Based on the original X-Ray Engine 1.6, all rights belong to the company GSC Game World.

Main updates:

— Physically-Based Rendering (PBR); image

— x64 Architecture;

— Added the ability to use a stationary machine gun, which was previously featured in the “Shadow of Chornobyl” mods. Previously, it was impossible to fire from it, but now everything works; modders simply need to integrate it via SDK or Perl, and it will function seamlessly in their new mods; photo_2024-04-02_12-25-43

— Implemented a full-fledged slot for knives;

— A full-fledged slot for binoculars has been implemented;

— A new slot for backpacks has been added (+ a new “backpack wear” parameter for armor, which can be adjusted so that the player cannot wear a backpack over an exoskeleton, “SEVA,” or your chosen jumpsuit). photo_2024-04-02_12-25-42

— Console commands and a Debug menu have been added

— The currency has been changed from rubles to hryvnias;

— An issue where the back side of the weapon HUD model was clipping with the camera has been fixed. This will allow for more “accurate” weapon positioning/aiming in weapon packs based on the Infernis Engine photo_2026-01-09_15-34-21

— A “raindrop” effect has been added to the screen during rain photo_2026-01-09_15-47-38 (2)

— Added a “swaying” effect for trees and bushes

— Restored rank, reputation (for NPCs and the player), and NPC attitude toward the player indicators to the game interface photo_2026-01-09_15-47-39

— Changed the cursor photo_2026-01-09_15-47-39 (2)

— Added consumable items use animations photo_2026-01-09_15-47-39 (2)

— Consumable animations support synchronized camera effectors and HUD particles. See item-use effects (Ukrainian) for configuration details.

— Added a metallic/roughness PBR material pipeline for the DX11 renderer. See PBR material authoring for texture packing and setup.

Addon packs

Place each pack in addons/<pack_name>/ beside gamedata/. See addon packaging or оформлення аддонів українською for layout, LTX overrides and load order.

How do I build the updated engine?

  1. Install CMake version 3.5 or higher
  2. Clone the repository
  3. Open the “Build” folder in the terminal
  4. Enter the following command: cmake .. -G "Visual Studio 17 2022" -A x64 For Visual Studio 2022, or cmake .. -G "Visual Studio 18 2026" -A x64 For Visual Studio 2026, or similar code for compiling on other versions of Visual Studio
  5. Open the “infernis-engine.sln” file in the “Build” folder
  6. Set the “RelWithDebInfo” compilation option and build the project

Join the Infernis' Modding Community!

Site: https://infernis-modding.com/

Infernis Engine page: https://infernis-modding.com/mods/infernis_engine

YouTube: https://www.youtube.com/@Lord_Infernis

Telegram:

Discord: https://discord.gg/xxTYFSzFz3

About

This project is the first Ukrainian modified X-Ray 1.6 Engine for general use and play. It aims to improve game features for modmakers and players who will play mods with it. Based on the original X-Ray Engine 1.6, all rights belong to the company GSC Game World.

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8 stars

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2 watching

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