This project is the first Ukrainian modified X-Ray 1.6 Engine for general use and play. It aims to improve game features for modmakers and players who will play mods with it. Based on the original X-Ray Engine 1.6, all rights belong to the company GSC Game World.
— Physically-Based Rendering (PBR);

— x64 Architecture;
— Added the ability to use a stationary machine gun, which was previously featured in the “Shadow of Chornobyl” mods. Previously, it was impossible to fire from it, but now everything works; modders simply need to integrate it via SDK or Perl, and it will function seamlessly in their new mods;

— Implemented a full-fledged slot for knives;
— A full-fledged slot for binoculars has been implemented;
— A new slot for backpacks has been added (+ a new “backpack wear” parameter for armor, which can be adjusted so that the player cannot wear a backpack over an exoskeleton, “SEVA,” or your chosen jumpsuit).

— Console commands and a Debug menu have been added
— The currency has been changed from rubles to hryvnias;
— An issue where the back side of the weapon HUD model was clipping with the camera has been fixed. This will allow for more “accurate” weapon positioning/aiming in weapon packs based on the Infernis Engine

— A “raindrop” effect has been added to the screen during rain

— Added a “swaying” effect for trees and bushes
— Restored rank, reputation (for NPCs and the player), and NPC attitude toward the player indicators to the game interface

— Added consumable items use animations

— Consumable animations support synchronized camera effectors and HUD particles. See item-use effects (Ukrainian) for configuration details.
— Added a metallic/roughness PBR material pipeline for the DX11 renderer. See PBR material authoring for texture packing and setup.
Place each pack in addons/<pack_name>/ beside gamedata/. See addon packaging or оформлення аддонів українською for layout, LTX overrides and load order.
- Install CMake version 3.5 or higher
- Clone the repository
- Open the “Build” folder in the terminal
- Enter the following command:
cmake .. -G "Visual Studio 17 2022" -A x64For Visual Studio 2022, orcmake .. -G "Visual Studio 18 2026" -A x64For Visual Studio 2026, or similar code for compiling on other versions of Visual Studio - Open the “infernis-engine.sln” file in the “Build” folder
- Set the “RelWithDebInfo” compilation option and build the project
Site: https://infernis-modding.com/
Infernis Engine page: https://infernis-modding.com/mods/infernis_engine
YouTube: https://www.youtube.com/@Lord_Infernis
Telegram:
Discord: https://discord.gg/xxTYFSzFz3

