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dragonblight.cpp
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361 lines (299 loc) · 11.6 KB
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/* Copyright (C) 2006 - 2011 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Dragonblight
SD%Complete: 100
SDComment: Quest support: 12166, 12261, 12499/12500(end sequenze). Taxi paths Wyrmrest temple.
SDCategory: Dragonblight
EndScriptData */
/* ContentData
npc_afrasastrasz
npc_alexstrasza_wr_gate
npc_destructive_ward
npc_tariolstrasz
npc_torastrasza
EndContentData */
#include "precompiled.h"
/*######
## npc_afrasastrasz
######*/
enum
{
TAXI_PATH_ID_MIDDLE_DOWN = 882,
TAXI_PATH_ID_MIDDLE_TOP = 881
};
#define GOSSIP_ITEM_TAXI_MIDDLE_DOWN "I would like to take a flight to the ground, Lord Of Afrasastrasz."
#define GOSSIP_ITEM_TAXI_MIDDLE_TOP "My Lord, I must go to the upper floor of the temple."
bool GossipHello_npc_afrasastrasz(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetObjectGuid());
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TAXI_MIDDLE_DOWN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TAXI_MIDDLE_TOP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetObjectGuid());
return true;
}
bool GossipSelect_npc_afrasastrasz(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_MIDDLE_DOWN);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_MIDDLE_TOP);
}
return true;
}
/*######
## npc_alexstrasza_wr_gate
######*/
enum
{
QUEST_RETURN_TO_AG_A = 12499,
QUEST_RETURN_TO_AG_H = 12500,
MOVIE_ID_GATES = 14
};
#define GOSSIP_ITEM_WHAT_HAPPENED "Alexstrasza, can you show me what happened here?"
bool GossipHello_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetObjectGuid());
if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetObjectGuid());
return true;
}
bool GossipSelect_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->SendMovieStart(MOVIE_ID_GATES);
}
return true;
}
/*#####
# npc_destructive_ward
#####*/
enum
{
SAY_WARD_POWERUP = -1000664,
SAY_WARD_CHARGED = -1000665,
SPELL_DESTRUCTIVE_PULSE = 48733,
SPELL_DESTRUCTIVE_BARRAGE = 48734,
SPELL_DESTRUCTIVE_WARD_POWERUP = 48735,
SPELL_SUMMON_SMOLDERING_SKELETON = 48715,
SPELL_SUMMON_SMOLDERING_CONSTRUCT = 48718,
SPELL_DESTRUCTIVE_WARD_KILL_CREDIT = 52409,
MAX_STACK = 1,
};
// Script is based on real event from you-know-where.
// Some sources show the event in a bit different way, for unknown reason.
// Devs decided to add it in the below way, until more details can be obtained.
// It will be only two power-up's, where other sources has a different count (2-4 stacks has been observed)
// Probably caused by either a change in a patch (bugfix?) or the powerup has a condition (some
// sources suggest this, but without any explanation about what this might be)
struct MANGOS_DLL_DECL npc_destructive_wardAI : public Scripted_NoMovementAI
{
npc_destructive_wardAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
{
m_uiPowerTimer = 30000;
m_uiStack = 0;
m_uiSummonTimer = 2000;
m_bCanPulse = false;
m_bFirst = true;
Reset();
}
uint32 m_uiPowerTimer;
uint32 m_uiStack;
uint32 m_uiSummonTimer;
bool m_bFirst;
bool m_bCanPulse;
void Reset() { }
void JustSummoned(Creature* pSummoned)
{
pSummoned->AI()->AttackStart(m_creature);
}
void UpdateAI(const uint32 uiDiff)
{
if (m_bCanPulse)
{
if (DoCastSpellIfCan(m_creature, m_uiStack > MAX_STACK ? SPELL_DESTRUCTIVE_BARRAGE : SPELL_DESTRUCTIVE_PULSE) == CAST_OK)
m_bCanPulse = false;
}
if (m_uiSummonTimer)
{
if (m_uiSummonTimer <= uiDiff)
{
if (m_bFirst)
m_uiSummonTimer = 25000;
else
m_uiSummonTimer = 0;
switch(m_uiStack)
{
case 0:
DoCastSpellIfCan(m_creature, SPELL_SUMMON_SMOLDERING_SKELETON, CAST_TRIGGERED);
break;
case 1:
DoCastSpellIfCan(m_creature, SPELL_SUMMON_SMOLDERING_CONSTRUCT, CAST_TRIGGERED);
if (m_bFirst)
break;
DoCastSpellIfCan(m_creature, SPELL_SUMMON_SMOLDERING_CONSTRUCT, CAST_TRIGGERED);
break;
case 2:
if (m_bFirst)
break;
DoCastSpellIfCan(m_creature, SPELL_SUMMON_SMOLDERING_SKELETON, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_SUMMON_SMOLDERING_SKELETON, CAST_TRIGGERED);
DoCastSpellIfCan(m_creature, SPELL_SUMMON_SMOLDERING_CONSTRUCT, CAST_TRIGGERED);
break;
}
m_bFirst = !m_bFirst;
}
else
m_uiSummonTimer -= uiDiff;
}
if (!m_uiPowerTimer)
return;
if (m_uiPowerTimer <= uiDiff)
{
if (m_uiStack > MAX_STACK)
{
if (DoCastSpellIfCan(m_creature, SPELL_DESTRUCTIVE_WARD_KILL_CREDIT) == CAST_OK)
{
DoScriptText(SAY_WARD_CHARGED, m_creature, m_creature->GetOwner());
m_uiPowerTimer = 0;
m_uiSummonTimer = 0;
m_bCanPulse = true;
}
}
else if (DoCastSpellIfCan(m_creature, SPELL_DESTRUCTIVE_WARD_POWERUP) == CAST_OK)
{
DoScriptText(SAY_WARD_POWERUP, m_creature, m_creature->GetOwner());
m_uiPowerTimer = 30000;
m_uiSummonTimer = 2000;
m_bFirst = true;
m_bCanPulse = true; // pulse right after each charge
++m_uiStack;
}
}
else
m_uiPowerTimer -= uiDiff;
}
};
CreatureAI* GetAI_npc_destructive_ward(Creature* pCreature)
{
return new npc_destructive_wardAI(pCreature);
}
/*######
## npc_tariolstrasz
######*/
enum
{
QUEST_INFORM_QUEEN_A = 12123, //need to check if quests are required before gossip available
QUEST_INFORM_QUEEN_H = 12124,
TAXI_PATH_ID_BOTTOM_TOP = 878,
TAXI_PATH_ID_BOTTOM_MIDDLE = 883
};
#define GOSSIP_ITEM_TAXI_BOTTOM_TOP "My Lord, I must go to the upper floor of the temple."
#define GOSSIP_ITEM_TAXI_BOTTOM_MIDDLE "Can you spare a drake to travel to Lord Of Afrasastrasz, in the middle of the temple?"
bool GossipHello_npc_tariolstrasz(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetObjectGuid());
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TAXI_BOTTOM_TOP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TAXI_BOTTOM_MIDDLE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetObjectGuid());
return true;
}
bool GossipSelect_npc_tariolstrasz(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_BOTTOM_TOP);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_BOTTOM_MIDDLE);
}
return true;
}
/*######
## npc_torastrasza
######*/
enum
{
TAXI_PATH_ID_TOP_MIDDLE = 880,
TAXI_PATH_ID_TOP_BOTTOM = 879
};
#define GOSSIP_ITEM_TAXI_TOP_MIDDLE "I would like to see Lord Of Afrasastrasz, in the middle of the temple."
#define GOSSIP_ITEM_TAXI_TOP_BOTTOM "Yes, Please. I would like to return to the ground floor of the temple."
bool GossipHello_npc_torastrasza(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetObjectGuid());
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TAXI_TOP_MIDDLE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TAXI_TOP_BOTTOM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetObjectGuid());
return true;
}
bool GossipSelect_npc_torastrasza(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_TOP_MIDDLE);
}
if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_TOP_BOTTOM);
}
return true;
}
void AddSC_dragonblight()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "npc_afrasastrasz";
pNewScript->pGossipHello = &GossipHello_npc_afrasastrasz;
pNewScript->pGossipSelect = &GossipSelect_npc_afrasastrasz;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_alexstrasza_wr_gate";
pNewScript->pGossipHello = &GossipHello_npc_alexstrasza_wr_gate;
pNewScript->pGossipSelect = &GossipSelect_npc_alexstrasza_wr_gate;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_destructive_ward";
pNewScript->GetAI = &GetAI_npc_destructive_ward;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_tariolstrasz";
pNewScript->pGossipHello = &GossipHello_npc_tariolstrasz;
pNewScript->pGossipSelect = &GossipSelect_npc_tariolstrasz;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_torastrasza";
pNewScript->pGossipHello = &GossipHello_npc_torastrasza;
pNewScript->pGossipSelect = &GossipSelect_npc_torastrasza;
pNewScript->RegisterSelf();
}