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ironforge.cpp
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93 lines (82 loc) · 3.51 KB
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/* Copyright (C) 2006 - 2011 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Ironforge
SD%Complete: 100
SDComment: Quest support: 3702
SDCategory: Ironforge
EndScriptData */
/* ContentData
npc_royal_historian_archesonus
EndContentData */
#include "precompiled.h"
/*######
## npc_royal_historian_archesonus
######*/
#define GOSSIP_ITEM_ROYAL "I am ready to listen"
#define GOSSIP_ITEM_ROYAL_1 "That is tragic. How did this happen?"
#define GOSSIP_ITEM_ROYAL_2 "Interesting, continue please."
#define GOSSIP_ITEM_ROYAL_3 "Unbelievable! How dare they??"
#define GOSSIP_ITEM_ROYAL_4 "Of course I will help!"
bool GossipHello_npc_royal_historian_archesonus(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetObjectGuid());
if (pPlayer->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(2235, pCreature->GetObjectGuid());
}
else
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetObjectGuid());
return true;
}
bool GossipSelect_npc_royal_historian_archesonus(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(2236, pCreature->GetObjectGuid());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(2237, pCreature->GetObjectGuid());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(2238, pCreature->GetObjectGuid());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(2239, pCreature->GetObjectGuid());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(3702);
break;
}
return true;
}
void AddSC_ironforge()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_royal_historian_archesonus";
newscript->pGossipHello = &GossipHello_npc_royal_historian_archesonus;
newscript->pGossipSelect = &GossipSelect_npc_royal_historian_archesonus;
newscript->RegisterSelf();
}