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VisualNodeSystem
VisualNodeSocket.cpp
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Commits on May 24, 2026
Added more JSON correctness checks; Added bCanBeDeletedByUser flag to NodeSocket; All standard nodes now have their sockets marked as non-deletable by the user; All standard nodes now check socket …
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Commits on May 21, 2026
NodeArea::AddNode and NodeArea::AddGroupComment now check if the object already has a parent, preventing incorrect node system state in some cases; Made adjustments to account for the new parent ch…
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Commits on Apr 20, 2026
After the ImGui update, NodeCore no longer needs to allocate multiple fonts and will now create only one; NodeArea::SelectFontSettings() was simplified due to recent ImGui updates and support for d…
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Commits on Apr 13, 2026
Breaking Change: Replaced bool parameters indicating socket flow direction (in/out) with NodeSocket::SocketFlow enum across the entire node system, boolean parameters were ambiguous at call sites a…
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Commits on Apr 11, 2026
Breaking Change(Bug fix): NodeArea::TryToConnect now rejects connections when nodes lack a parent NodeArea; Breaking Change(Bug fix): NodeArea::TryToConnect now rejects connections between nodes be…
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Commits on Apr 10, 2026
Breaking Change: Fixed issue where Node::CanConnect was allowing duplicate connections.
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Commits on Apr 8, 2026
Introduce SocketMirrorNode base class that encapsulates socket mirroring behavior between boundary nodes; LinkNode now inherits from SocketMirrorNode. Add SubAreaNode, which owns a NodeArea rather …
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Commits on Apr 4, 2026
Bumped year in license file; Node::GetSocketByIDInternal was removed; Node::GetSocketByID now returns a non-const pointer; Breaking Change: NodeSocket destructor was made private since users could …
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Commits on Apr 1, 2026
Added bool NodeSocket::SetAllowedTypes and Node::SetSocketAllowedTypes functions to allow dynamic socket type changes; After such change, connections would be revalidated; Added custom link node be…
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Commits on Mar 30, 2026
Refactoring to ensure code style consistency; Created EvaluateHermiteSpline function to eliminate duplicated Hermite basis evaluation across the NodeArea class; Breaking Change: Removed static sock…
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Commits on May 5, 2025
Sockets can now support multiple types; Breaking Change: std::string NodeSocket::GetType() const was replaced with std::vector<std::string> NodeSocket::GetAllowedTypes() const; Introduced FindOutOf…
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Commits on Apr 21, 2025
Fixed typos and improved code style consistency.
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Commits on Aug 20, 2023
Introduced the node core class to consolidate general functionalities; Fonts and connections will have enhanced resolution at high zoom levels; Adopted Base64 encoding for a more port-friendly inte…
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Commits on Aug 15, 2023
Initial refactoring aimed at simplifying integration.
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Commits on Aug 13, 2023
Users can now programmatically create reroute nodes; Removed the FocalEngine namespace from the header file to prevent namespace pollution; Introduced VisNodeSys namespace to consolidate classes, a…
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Commits on Aug 11, 2023
Fixed bugs related to the deletion of reroute nodes; Reroute nodes now support copy/paste and save/load functionality; These should be the final steps for full support of reroute nodes.
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Commits on Aug 10, 2023
WIP: Small bug fixes and improvements; Reroute nodes can now be deleted; Fixed a memory leak related to reroute nodes.
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Commits on Aug 6, 2023
Refactored Visual Node Area class by dividing it into multiple files for better readability and easier modification; Moved socket style to connection, as it's more logical since the style is applie…
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Commits on Jul 15, 2023
Modified the functionality of the 'GetData' method in the node socket.
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Commits on Jul 4, 2023
Socket types can now be associated with specific colors; This update provides users with a more convenient way to manipulate socket styles.
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Commits on Jul 3, 2023
Added settings for connection style, including options for 'marching ants' and pulsing effects.
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Commits on Jun 26, 2023
Eliminate 'FE' prefix from class names to streamline code and improve readability.
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