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VisualNodeSystem
VisualNodeCore.cpp
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Commits on Jun 11, 2026
NodeSystem::TryToFixDanglingLinkNode now properly sets the bHaveOutput flag; Fixed issue where GroupComment::SetCaption was not enforcing the correct maximum caption size; NodeArea::RenderGroupComm…
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Commits on Apr 20, 2026
After the ImGui update, NodeCore no longer needs to allocate multiple fonts and will now create only one; NodeArea::SelectFontSettings() was simplified due to recent ImGui updates and support for d…
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Commits on Apr 8, 2026
Introduce SocketMirrorNode base class that encapsulates socket mirroring behavior between boundary nodes; LinkNode now inherits from SocketMirrorNode. Add SubAreaNode, which owns a NodeArea rather …
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Commits on Apr 4, 2026
Bumped year in license file; Node::GetSocketByIDInternal was removed; Node::GetSocketByID now returns a non-const pointer; Breaking Change: NodeSocket destructor was made private since users could …
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Commits on Mar 30, 2026
Refactoring to ensure code style consistency; Created EvaluateHermiteSpline function to eliminate duplicated Hermite basis evaluation across the NodeArea class; Breaking Change: Removed static sock…
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Commits on Jan 14, 2026
Fixed the node area context menu, previously, if it was opened over one object type and the mouse later hovered a different object, the menu content would change incorrectly; Added NodeAreaContextM…
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Commits on Apr 21, 2025
Fixed typos and improved code style consistency.
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Commits on Aug 24, 2024
CMake improvements for DLL version compilation; Wrapped ImGui::GetCurrentWindow() in GetCurrentWindowImpl() as a hack fix for DLL version usage; Changed singleton definition macros to make the sing…
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Commits on Jun 16, 2024
A lot of changes and fixes, which will be described in the release notes; Added GitHub Actions for testing purposes.
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Commits on Feb 11, 2024
Fixed font related crash on ImGUI::DestroyContext().
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Commits on Aug 20, 2023
Resolved font issue when no fonts were loaded prior to calling NODE_SYSTEM.Initialize().
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Introduced the node core class to consolidate general functionalities; Fonts and connections will have enhanced resolution at high zoom levels; Adopted Base64 encoding for a more port-friendly inte…
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