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Azzinoth
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VisualNodeSystem
GroupComment.cpp
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Commits on Jun 11, 2026
NodeSystem::TryToFixDanglingLinkNode now properly sets the bHaveOutput flag; Fixed issue where GroupComment::SetCaption was not enforcing the correct maximum caption size; NodeArea::RenderGroupComm…
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Commits on May 24, 2026
Added a guard in NodeArea::AddNode for broken SubAreaNodes; Added null pointer guards in multiple places in NodeSystem; GroupComment::FromJson now returns bool to indicate success; GroupComment::Fr…
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Commits on Apr 20, 2026
After the ImGui update, NodeCore no longer needs to allocate multiple fonts and will now create only one; NodeArea::SelectFontSettings() was simplified due to recent ImGui updates and support for d…
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Commits on Mar 30, 2026
Refactoring to ensure code style consistency; Created EvaluateHermiteSpline function to eliminate duplicated Hermite basis evaluation across the NodeArea class; Breaking Change: Removed static sock…
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Commits on May 5, 2025
Sockets can now support multiple types; Breaking Change: std::string NodeSocket::GetType() const was replaced with std::vector<std::string> NodeSocket::GetAllowedTypes() const; Introduced FindOutOf…
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Commits on Apr 28, 2025
Improved code style consistency.
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Commits on Apr 23, 2025
Fixed an issue where NodeFactory::RegisterNodeType did not handle many edge cases; GroupComment::SetPosition now correctly moves attached nodes, previously, only non-programmatic movement worked as…
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Commits on Apr 21, 2025
Fixed typos and improved code style consistency.
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Commits on Jun 16, 2024
A lot of changes and fixes, which will be described in the release notes; Added GitHub Actions for testing purposes.
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Commits on Aug 29, 2023
Introduced group comments (an alternative to Unreal Engine's comments); Node and group comments' captions will now truncate with ... if they don't fit the current width; Resolved an issue with occa…
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