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README.md

Lines changed: 26 additions & 34 deletions
Original file line numberDiff line numberDiff line change
@@ -24,71 +24,63 @@ let display_h = window.raw_display_handle();
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let window_h = window.raw_window_handle();
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let create_info = VkInitCreateInfo::default();
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let init = VkInit::new(Some(&display_h), Some(&window_h), Some(size), create_info).unwrap();
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let vk_init = VkInit::new(Some(&display_h), Some(&window_h), Some(size), create_info).unwrap();
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```
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## Swapchain recreation:
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```rust,no_run
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# use vku::*;
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# use ash::vk::*;
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# let event_loop: winit::event_loop::EventLoop<()> = winit::event_loop::EventLoopBuilder::default().build();
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# let size = [800_u32, 600_u32];
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# let window = winit::window::WindowBuilder::new().with_inner_size(winit::dpi::LogicalSize{width: size[0], height: size[1]}).build(&event_loop).unwrap();
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# let display_h = raw_window_handle::HasRawDisplayHandle::raw_display_handle(&window);
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# let window_h = raw_window_handle::HasRawWindowHandle::raw_window_handle(&window);
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# let create_info = VkInitCreateInfo::default();
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let mut init = VkInit::new(Some(&display_h), Some(&window_h), Some(size), create_info).unwrap();
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use raw_window_handle::{RawDisplayHandle, RawWindowHandle};
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use vku::VkInit;
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let mut vk_init: VkInit = todo!();
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let display_h: RawDisplayHandle = todo!();
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let window_h: RawWindowHandle = todo!();
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let new_size = [1200_u32, 900_u32];
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init.on_resize(&display_h, &window_h, new_size).unwrap();
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vk_init.on_resize(&display_h, &window_h, new_size).unwrap();
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```
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## VMA Image allocation and layout transition:
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## VMA Image allocation and tracked layout transitions:
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```rust,no_run
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# use vku::*;
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# use ash::vk::*;
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# let event_loop: winit::event_loop::EventLoop<()> = winit::event_loop::EventLoopBuilder::default().build();
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# let size = [800_u32, 600_u32];
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# let window = winit::window::WindowBuilder::new().with_inner_size(winit::dpi::LogicalSize{width: size[0], height: size[1]}).build(&event_loop).unwrap();
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# let display_h = raw_window_handle::HasRawDisplayHandle::raw_display_handle(&window);
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# let window_h = raw_window_handle::HasRawWindowHandle::raw_window_handle(&window);
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# let create_info = VkInitCreateInfo::default();
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use vku::{VkInit, CmdType};
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use ash::vk::{Extent3D, Format, ImageAspectFlags, ImageLayout};
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let init = VkInit::new(Some(&display_h), Some(&window_h), Some(size), create_info).unwrap();
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let vk_init: VkInit = todo!();
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let setup_cmd_buffer_pool =
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init.create_cmd_pool(CmdType::Any).unwrap();
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vk_init.create_cmd_pool(CmdType::Any).unwrap();
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let setup_cmd_buffer =
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init.create_command_buffers(&setup_cmd_buffer_pool, 1).unwrap()[0];
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vk_init.create_command_buffers(&setup_cmd_buffer_pool, 1).unwrap()[0];
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let setup_fence = init.create_fence().unwrap();
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let setup_fence = vk_init.create_fence().unwrap();
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init.begin_cmd_buffer(&setup_cmd_buffer).unwrap();
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vk_init.begin_cmd_buffer(&setup_cmd_buffer).unwrap();
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let extent = Extent3D{width: 100, height: 100, depth: 1};
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let format = Format::R8G8B8A8_UNORM;
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let aspect_flags = ImageAspectFlags::COLOR;
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let mut image = init.create_empty_image(extent, format, aspect_flags).unwrap();
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let mut image = vk_init.create_empty_image(extent, format, aspect_flags).unwrap();
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let image_barrier = image.get_image_layout_transition_barrier2(
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ImageLayout::TRANSFER_DST_OPTIMAL,
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None, None).unwrap(); // No queue family ownership transfer
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init.cmd_pipeline_barrier2(
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vk_init.cmd_pipeline_barrier2(
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&setup_cmd_buffer,
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&[image_barrier], &[]); // Only this image barrier, no BufferMemoryBarriers
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init.end_and_submit_cmd_buffer(
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vk_init.end_and_submit_cmd_buffer(
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&setup_cmd_buffer,
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CmdType::Any,
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&setup_fence, &[], &[], &[]).unwrap(); // Wait on setup fence, wait/signal no semaphores
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```
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## Shader compilation with #include directives:
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```rust,no_run
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# use std::path::Path;
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# use vku::VkInit;
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let src_dir_path = Path::new("./assets/shaders/src/");
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let target_dir_path = Path::new("./assets/shaders/compiled_shaders/");
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let src_dir_path = std::path::Path::new("./assets/shaders/src/");
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let target_dir_path = std::path::Path::new("./assets/shaders/compiled_shaders/");
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let debug_text_result = true;
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vku::compile_all_shaders(&src_dir_path, &target_dir_path, debug_text_result).unwrap();

src/shader.rs

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -4,6 +4,7 @@ use crate::imports::*;
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use shaderc::CompilationArtifact;
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use std::fs::{create_dir_all, read_dir, read_to_string, remove_dir_all};
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use std::path::Path;
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/// Compiles all GLSL shaders in ```src_dir_path``` to SPIR-V shader binaries in ```target_dir_path``` alongside optional debug text results.
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///

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