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Copy pathVertex.cpp
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164 lines (136 loc) · 2.44 KB
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Copy pathVertex.cpp
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164 lines (136 loc) · 2.44 KB
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#include "Vertex.h"
Vertex::Vertex()
: _x(0.0f), _y(0.0f), _z(0.0f), _w(1.0f)
{
}
Vertex::Vertex(float x, float y, float z)
: _x(x), _y(y), _z(z), _w(1.0f)
{
}
Vertex::Vertex(const Vertex& other)
: _x(other.GetX()), _y(other.GetY()), _z(other.GetZ()), _w(other.GetW())
{
SetNormal(other.GetNormal());
SetColour(other.GetColour());
SetPolygonCount(other.GetPolygonCount());
SetUV(other.GetUV());
SetZRecip(other.GetZRecip());
SetPreTransformZ(other.GetPreTransformZ());
}
float Vertex::GetX() const
{
return _x;
}
void Vertex::SetX(const float x)
{
_x = x;
}
float Vertex::GetY() const
{
return _y;
}
void Vertex::SetY(const float y)
{
_y = y;
}
float Vertex::GetZ() const
{
return _z;
}
void Vertex::SetZ(const float z)
{
_z = z;
}
float Vertex::GetW() const
{
return _w;
}
void Vertex::SetW(const float w)
{
_w = w;
}
Vector Vertex::GetNormal() const
{
return _normal;
}
void Vertex::SetNormal(const Vector& normal)
{
_normal = normal;
}
COLORREF Vertex::GetColour() const
{
return _colour;
}
void Vertex::SetColour(const COLORREF& colour)
{
_colour = colour;
}
int Vertex::GetPolygonCount() const
{
return _polygonCount;
}
void Vertex::SetPolygonCount(int count)
{
_polygonCount = count;
}
UVCoords Vertex::GetUV() const
{
return _uv;
}
void Vertex::SetUV(UVCoords uv)
{
_uv = uv;
}
float Vertex::GetPreTransformZ() const
{
return _preTransformZ;
}
void Vertex::SetPreTransformZ(float preZ)
{
_preTransformZ = preZ;
}
float Vertex::GetZRecip() const
{
return _zRecip;
}
void Vertex::SetZRecip(float zRecip)
{
_zRecip = zRecip;
}
Vertex& Vertex::operator=(const Vertex& rhs)
{
if (this != &rhs)
{
_x = rhs.GetX();
_y = rhs.GetY();
_z = rhs.GetZ();
_w = rhs.GetW();
_normal = rhs.GetNormal();
_colour = rhs.GetColour();
_polygonCount = rhs.GetPolygonCount();
_uv = rhs.GetUV();
_zRecip = rhs.GetZRecip();
_preTransformZ = rhs.GetPreTransformZ();
}
return *this;
}
bool Vertex::operator==(const Vertex& rhs) const
{
return _x == rhs.GetX() && _y == rhs.GetY() && _z == rhs.GetZ() && _w == rhs.GetW();
}
const Vector Vertex::operator+(const Vertex& rhs) const
{
return Vector(_x + rhs.GetX(), _y + rhs.GetY(), _z + rhs.GetZ());
}
const Vector Vertex::operator-(const Vertex& rhs) const
{
return Vector(_x - rhs.GetX(), _y - rhs.GetY(), _z - rhs.GetZ());
}
void Vertex::DehomogenizeVertex()
{
SetPreTransformZ(GetW());
SetX(GetX() / GetW());
SetY(GetY() / GetW());
SetZ(GetZ() / GetW());
SetW(GetW() / GetW());
}