Unity have just released Unity 6.3, an LTS or Long-Term Support version, meaning it will get 2 years of support and is the version they recommend new projects be created using. Unity 6.3 contains several new features including exciting 2D features such as the ability to render 3D in 2D, new Box2D v3 physics, as well as several Rendering and Shader Graph improvements and more.
Highlight features of Unity 6.3 include:
Render 3D as 2D: The 2D Renderer now supports rendering the Mesh Renderer and Skinned Mesh Renderer together with 2D sprites in the same scene when using the 2D Universal Render Pipeline.
Low-level 2D physics APIs: Integration of Box2D v3, including multi-threaded performance improvements, enhanced determinism, and visual debugging support for both Editor and Runtime.
Sprite Atlas Analyser tool to find inefficiencies with built-in reports.
Shader Graph improvements including customized lighting content, terrain shader support, 8-texture coordinates, and a template browser for creating shaders from templates.
Shader Build Settings to drastically reduce shader compilation time by configuring (exclude and convert) shader keywords without coding.
Customize the toolbar: Users can now change the appearance and location of controls in the main toolbar and create presets to save the layout.
Android XR capabilities including Face Tracking, Object Trackables, and Automated Dynamic Resolution.
Platform Toolkit for simplified cross-platform development with a unified API (account management, save data, achievements, etc.).
Key Links
You can learn more about the Unity 6.3 LTS release in the video below.
