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Innersloth

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Innersloth
Company type
Private
IndustryVideo games
Founded2015; 11 years ago (2015)
Founder
  • Forest Willard
  • Marcus Bromander
Headquarters
Products
Number of employees
5 (2021) Edit this on Wikidata
Websiteinnersloth.com

Innersloth is an American video game developer and publisher based in Redmond, Washington. They are best known for creating the social deduction game Among Us, and the Henry Stickmin series[1], which consists of adventure games.[2] Founded in 2015 by Forest Willard and Marcus Bromander, they began developing with the creation of the action game Dig2China. The studio also has a separate funding initiative dedicated to supporting indie developers, Outersloth.

Key members of Innersloth include:

  • Marcus Bromander: Co-founder of the company, alongside Willard.
  • Forest Willard: Co-founder of the company, Willard had also handled programming for Among Us.[3][4]
  • Victoria Tran: Community director for the company.

Video games

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Year Title Developer(s) Platform(s) Additional note(s)
2015 Dig2China Windows (Newgrounds), iOS
2018 Among Us PlayEveryWare (Console port) Android, iOS, Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2020 The Henry Stickmin Collection Windows
2022 Among Us 3D Schell Games
Robot Teddy
Quest 2, Windows, PlayStation 5
TBA Among Us Story: On Guard Windows, Nintendo Switch 2

Productions

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Television

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Title Creator(s) Year Co-production with Network
Among Us Owen Dennis 2026 Keybot
Titmouse, Inc.
CBS Studios
Paramount+

References

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  1. ^ Reviews, John Paul M. Joaquin (November 17, 2022). "Revisiting the Henry Stickmin Collection — A Blast From the Past!". iTech Post. Retrieved June 8, 2026.
  2. ^ "'Among Us' new map, skins, and more clues about Game Awards 2020 reveal". Inverse. November 19, 2020. Retrieved May 30, 2026.
  3. ^ Fischer, Tyler (January 9, 2021). "Original Among Us Was a Much Different and More Stressful Game". Comicbook. Archived from the original on February 4, 2021. Retrieved February 1, 2021.
  4. ^ "Among Us dev recounts how the game took flight, including early game ideas". Indie World. Nintendo. January 9, 2021. Archived from the original on February 12, 2021. Retrieved February 9, 2021.
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