Hey everyone! ![]()
I’m excited to share my first MMORPG project built with Three.js and Socket.io.
It’s a small prototype where players can walk around a shared world, chat, and interact in real time.
Tech stack:
-
Frontend: Three.js (for rendering & animation)
-
Backend: Node.js + Socket.io (for multiplayer sync)
-
Server: Currently handles around 100–200 concurrent users in testing
Features:
-
Real-time player movement
-
Basic combat system
-
Chat and interaction between players
-
Optimized for mobile browsers (in progress)
I made this as a personal experiment to explore multiplayer networking and 3D rendering on the web.
Any feedback, performance tips, or ideas for improvement are super welcome! ![]()

