VRStageParameters
Deprecated
Avoid using this feature in new projects. Development of the WebVR API halted in favor of WebXR. This feature may be a candidate for removal from web standards or browsers.>
Consider using the following features instead: WebXR.>
Non-standard: This feature is not standardized. We do not recommend using non-standard features in production, as they have limited browser support, and may change or be removed. However, they can be a suitable alternative in specific cases where no standard option exists.
The VRStageParameters interface of the WebVR API represents the values describing the stage area for devices that support room-scale experiences.
Note: This interface was part of the old WebVR API. It has been superseded by the WebXR Device API.
This interface is accessible through the VRDisplay.stageParameters property.
Instance properties
VRStageParameters.sittingToStandingTransformRead only-
Contains a matrix that transforms the sitting-space view matrices of
VRFrameDatato standing-space. VRStageParameters.sizeXRead only-
Returns the width of the play-area bounds in meters.
VRStageParameters.sizeYRead only-
Returns the depth of the play-area bounds in meters.
Examples
const info = document.querySelector("p");
let vrDisplay;
navigator.getVRDisplays().then((displays) => {
vrDisplay = displays[0];
const stageParams = vrDisplay.stageParameters;
// stageParams is a VRStageParameters object
if (stageParams === null) {
info.textContent =
"Your VR Hardware does not support room-scale experiences.";
} else {
info.innerText = `
Sitting to standing transform: ${stageParams.sittingToStandingTransform}
Play area width (m): ${stageParams.sizeX}
Play area depth (m): ${stageParams.sizeY}`;
info.insertBefore(
document.createElement("strong"),
info.firstChild,
).textContent = "Display stage parameters";
}
});
Specifications
This interface was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.