VRLayerInit

Deprecated

Avoid using this feature in new projects. Development of the WebVR API halted in favor of WebXR. This feature may be a candidate for removal from web standards or browsers.

Consider using the following features instead: WebXR.

Non-standard: This feature is not standardized. We do not recommend using non-standard features in production, as they have limited browser support, and may change or be removed. However, they can be a suitable alternative in specific cases where no standard option exists.

The VRLayerInit dictionary of the WebVR API represents a content layer (an HTMLCanvasElement or OffscreenCanvas) that you want to present in a VR display.

Note: This dictionary was part of the old WebVR API. It has been superseded by the WebXR Device API.

You can retrieve VRLayerInit objects using VRDisplay.getLayers(), and present them using the VRDisplay.requestPresent() method.

Instance properties

VRLayerInit.leftBounds

Defines the left texture bounds of the canvas whose contents will be presented by the VRDisplay.

VRLayerInit.rightBounds

Defines the right texture bounds of the canvas whose contents will be presented by the VRDisplay.

VRLayerInit.source

Defines the canvas whose contents will be presented by the VRDisplay when VRDisplay.submitFrame() is called.

Examples

js
// currently returns an empty array
let layers = vrDisplay.getLayers();

if (navigator.getVRDisplays) {
  console.log("WebVR 1.1 supported");
  // Then get the displays attached to the computer
  navigator.getVRDisplays().then((displays) => {
    // If a display is available, use it to present the scene
    if (displays.length > 0) {
      vrDisplay = displays[0];
      console.log("Display found");
      // Starting the presentation when the button is clicked: It can only be called in response to a user gesture
      btn.addEventListener("click", () => {
        vrDisplay.requestPresent([{ source: canvas }]).then(() => {
          console.log("Presenting to WebVR display");

          // Here it returns an array of VRLayerInit objects
          layers = vrDisplay.getLayers();

          // …
        });
      });
    }
  });
}

VRLayerInit objects look something like this:

js
const init = {
  leftBounds: [/* … */],
  rightBounds: [/* … */],
  source: canvasReference,
};

Note: The canvasReference refers to the <canvas> element itself, not the WebGL context associated with the canvas. The other two members are arrays

Specifications

This dictionary was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.

Browser compatibility

See also