VRFrameData: leftViewMatrix property

Deprecated

Avoid using this feature in new projects. Development of the WebVR API halted in favor of WebXR. This feature may be a candidate for removal from web standards or browsers.

Consider using the following features instead: WebXR.

Non-standard: This feature is not standardized. We do not recommend using non-standard features in production, as they have limited browser support, and may change or be removed. However, they can be a suitable alternative in specific cases where no standard option exists.

The leftViewMatrix read-only property of the VRFrameData interface returns a Float32Array representing a 4x4 matrix that describes the view transform to be used for the left eye's rendering.

Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.

This value may be passed directly to WebGL's uniformMatrix4fv function.

Warning: It is highly recommended that applications use this matrix when rendering.

Value

A Float32Array object.

Examples

See VRDisplay.getFrameData() for example code.

Specifications

This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.

Browser compatibility

See also