A single-screen platformer for GBCompo 2025
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2026-03-29 21:18:16 -04:00
Audio add dark forest 2 track 2026-02-28 16:22:56 -05:00
Engine fix OAM corruption caused by projectile bouncing 2026-03-29 21:18:16 -04:00
GameModes misc bugfixes 2026-03-29 21:15:01 -04:00
GFX basic framework for boss animation 2026-03-29 13:53:40 -04:00
hardware.inc@97e979bd97 acutally use git challenge (impossible) 2025-06-08 18:02:41 -04:00
Levels fix ceiling collision for Natalie's normal and fat forms 2026-03-03 11:08:35 -05:00
Objects basic framework for boss animation 2026-03-29 13:53:40 -04:00
Tilesets bunch of stuff I forgot to commit + fix MemCopySafe and MemCopySmallSafe 2026-02-26 21:54:14 -05:00
Tools (WIP) replace GBMod with DevSound X2 2025-12-26 17:08:25 -05:00
.gitignore hacky workaround for building on my windows 11 install 2025-08-03 19:01:04 -04:00
.gitmodules hacky workaround for building on my windows 11 install 2025-08-03 19:01:04 -04:00
build.sh bunch of stuff I forgot to commit + fix MemCopySafe and MemCopySmallSafe 2026-02-26 21:54:14 -05:00
LICENSE hacky workaround for building on my windows 11 install 2025-08-03 19:01:04 -04:00
Main.asm basic framework for boss animation 2026-03-29 13:53:40 -04:00
make.bat supress bogus error in make.bat 2025-08-03 19:02:51 -04:00
Potion effect notes.txt hacky workaround for building on my windows 11 install 2025-08-03 19:01:04 -04:00
README.md Update README.md 2025-11-27 05:29:34 +01:00

Potion Panic

A single-screen platformer for Game Boy Color, created for GBCompo 2025. After accidentally releasing a demon due to a magic trick gone horribly wrong, Natalie the magician must defeat the demon and undo the damage before it's too late!

Build requirements

Building the ROM

NOTE: On Windows, WSL is required. I am currently unable to verify whether or not the repo can be built on macOS.

  1. Clone the repo: $ git clone --recursive https://github.com/DevEd2/potion-panic
  2. Run build.sh. If you get a "permission denied" error, run chmod -x build.sh and try again.