A single-screen platformer for GBCompo 2025
- Assembly 62.6%
- Logos 34.2%
- Python 3%
- Shell 0.2%
| Audio | ||
| Engine | ||
| GameModes | ||
| GFX | ||
| hardware.inc@97e979bd97 | ||
| Levels | ||
| Objects | ||
| Tilesets | ||
| Tools | ||
| .gitignore | ||
| .gitmodules | ||
| build.sh | ||
| LICENSE | ||
| Main.asm | ||
| make.bat | ||
| Potion effect notes.txt | ||
| README.md | ||
Potion Panic
A single-screen platformer for Game Boy Color, created for GBCompo 2025. After accidentally releasing a demon due to a magic trick gone horribly wrong, Natalie the magician must defeat the demon and undo the damage before it's too late!
Build requirements
Building the ROM
NOTE: On Windows, WSL is required. I am currently unable to verify whether or not the repo can be built on macOS.
- Clone the repo:
$ git clone --recursive https://github.com/DevEd2/potion-panic - Run
build.sh. If you get a "permission denied" error, runchmod -x build.shand try again.