Welcome to episode 225 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman!
As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link to view the podcast in iTunes:
http://www.voiceactingmastery.com/podcast
Welcome to the second and final part of my interview with the head of the Los Angeles based recording studio Bright Skull Entertainment, Michael Csurics! As mentioned in the previous episode, Michael has worked as a voice director, casting director and audio engineer on numerous video games including Infinity Nikki, Lord of the Rings: Rise to War, and the current popular hit, Marvel Rivals. Since he’s such an accomplished director, I was very eager to get Michael on the podcast so he could share with my listeners what he’s looking for when it comes to finding actors for the projects he’s hired to record. His insights are especially relevant since this two part interview follows directly after episode 223 of the podcast entitled, “Want To Book More Work? Learn To Think Like A Producer.” If you haven’t already, I strongly recommend you listen to the two previous episodes, numbers 223 and 224, before continuing with this one. They will give you important context.
In the last interview segment, Michael shared with me how he got started as a voice director, specifically in the world of video games. While he did participate in theater at a young age, he wasn’t inspired to pursue acting. Instead, he got involved in the music industry as both a performer and a recording engineer. He eventually moved to New York City where he was hired to work at a record label. On his off-hours, Michael would also take jobs working on film post-production projects. Unfortunately, neither field really satisfied him, and it wasn’t until his girlfriend at the time, now his wife, gave him a book on recording audio for video games that he realized he had finally found his true calling. This was in the early 2000s when games were just getting sophisticated enough to be able to include voice actors, so Michael was trailblazing a career for himself in very new territory.
Normally, I begin the second part of any interview with my guests by asking them what inspired them to pursue their artistry in the first place. However, since Michael did such a good job of explaining that in the first part of the interview, I thought it might be better to kick off this part of our discussion by asking him what actors need to know in order to best collaborate with him. His answers should help you understand how better to think like a producer so you can improve both your chances of getting hired, as well as your ability to collaborate fruitfully on a project.
However, before I share Michael’s insights, I want to remind my listeners that at the end of the previous episode, I challenged you to try to anticipate what Michael’s advice might be. I hoped that by listening closely to what inspired Michael and to what he cared about most as an artist, that my audience would be able to predict what Michael is looking for in the actors he collaborates with. So, were you able to come up with any ideas? Do you feel that you were able to anticipate what Michael’s answers might be? Did you happen to write your answers down? If you haven’t, I would encourage you to pause this episode and take some time to put down your best guesses in writing before continuing on. Articulating your ideas in written language will not only keep you honest about what your mindset was before, but will also give you greater awareness and control of your own creative process later when you compare your answers to Michael’s.
Got your answers written down? Ready to know if your ideas match Michael’s? Well, it’s time to find out!