Mercurial > p > roundup > code
view roundup/anypy/random_.py @ 7702:70a6ee453ddc
fix: fix failing test when crypt is missing.
In 3.13 crypt is gone and there is no replacement as it's supplied by
a .so as _crypt.
Don't hardcode the crypt method in the array, add it (next to last)
only if crypt was detected.
| author | John Rouillard <rouilj@ieee.org> |
|---|---|
| date | Mon, 20 Nov 2023 17:12:46 -0500 |
| parents | 07ce4e4110f5 |
| children | f002747b6773 |
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try: from secrets import choice, randbelow, token_bytes def seed(v=None): pass is_weak = False except ImportError: import os as _os import random as _random # prefer to use SystemRandom if it is available if hasattr(_random, 'SystemRandom'): def seed(v=None): pass _r = _random.SystemRandom() is_weak = False else: # don't completely throw away the existing state, but add some # more random state to the existing state def seed(v=None): import os import time _r.seed((_r.getstate(), v, hasattr(os, 'getpid') and os.getpid(), time.time())) # create our own instance so we don't mess with the global # random number generator _r = _random.Random() seed() is_weak = True choice = _r.choice def randbelow(i): return _r.randint(0, i - 1) if hasattr(_os, 'urandom'): def token_bytes(l): return _os.urandom(l) else: def token_bytes(l): _bchr = chr if str == bytes else lambda x: bytes((x,)) return b''.join([_bchr(_r.getrandbits(8)) for i in range(l)])
