Mercurial > p > roundup > code
view roundup/anypy/random_.py @ 5488:52cb53eedf77
reworked random number use
prefer secrets module from Python 3.6+, random.SystemRandom and finally plain random
| author | Christof Meerwald <cmeerw@cmeerw.org> |
|---|---|
| date | Sat, 04 Aug 2018 22:40:16 +0100 |
| parents | |
| children | adf54478cdaf |
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try: from secrets import choice, randbelow, token_bytes def seed(v = None): pass is_weak = False except ImportError: import os as _os import random as _random # prefer to use SystemRandom if it is available if hasattr(_random, 'SystemRandom'): def seed(v = None): pass _r = _random.SystemRandom() is_weak = False else: # don't completely throw away the existing state, but add some # more random state to the existing state def seed(v = None): import os, time _r.seed((_r.getstate(), v, hasattr(os, 'getpid') and os.getpid(), time.time())) # create our own instance so we don't mess with the global # random number generator _r = _random.Random() seed() is_weak = True choice = _r.choice def randbelow(i): return _r.randint(0, i - 1) if hasattr(_os, 'urandom'): def token_bytes(l): return _os.urandom(l) else: def token_bytes(l): _bchr = chr if str == bytes else lambda x: bytes((x,)) return b''.join([_bchr(_r.getrandbits(8)) for i in range(l)])
